So if you want to give the game a try, head over to Games2Gether [to fill out the signup form (a free Games2Gether account is required), and if you are selected, you'll receive an email in July. This OpenDev will be free of charge to enter, but the number of players will be limited. As we want to focus on this, neither meta-progression between runs nor story content will be featured in this version, but we think there’s still plenty to dig your teeth into during the OpenDev in early July. We want to hear from you about how the game feels from moment to moment, but also what you think of the pacing. If you prefer reading or are looking for some strategy tips, also check out our brief Basics and Tips [on the forum, or the tips provided by other players [Have fun!įor this ENDLESS™ Dungeon OpenDev, this would be the core loop of exploring, preparing your defenses, and fighting. So we prepared a couple of short videos to cover the basics:
Of course, we know Endless Dungeon is a tough game, and while we think you’re tough enough to handle it, sometimes you just want a helping hand to get started and dive in. And if you applied and did not get an invitation last week, be sure to check your emails again, including your spam folder, as we’ve been sending more invites the last few days, but we heard some of them got lost. We’ve already received a lot of great feedback, both positive and constructive, so thank you for your participation! If you want to get a few more runs in, or haven’t checked the game out yet, this weekend’s the time, as the “First Run” OpenDev will end on Monday, July 11th, at 16:00 CEST. Last week, we launched the “First Run” OpenDev and gave many of you a chance to play Endless Dungeon for the first time. We'll be back with more info about these subjects later, though, so stay tuned.
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Our designers have been evaluating your feedback and discussing how to best address it, but unfortunately, between the Humankind release anniversary next week and GamesCom the week after (if you're there, come to our booth to say hi and play some Endless Dungeon), we'll be quite busy the rest of the month, so won't be able to share more insights yet. You also shared many thoughts on the balance between action and tactics, which was an important aspect we wanted to test in this OpenDev, so thank you for all your feedback on this! Finally, many of you want to know more about our plans for multiplayer and the metaprogression between runs.
The survey and forum discussions also provided a lot of feedback on balance between different heroes, weapons, and turrets, as well as user interface, and we're thankful for the input on these work in progress subjects. That wasn't entirely unexpected, as the OpenDev version was intentionally a little more difficult than the first two levels should be in the final game. We've received a lot of great feedback from you, but before we talk about that, we want to share some interesting stats about the OpenDev.Ībout a fifth of you made it to the Procedural Factory? Honestly, not bad, given the survey shows many of you found the game a little too difficult. While small in scope and number of participants, the "First Run" OpenDev was a great success, thanks to our amazing community! Many of you were excited to finally try the game, and you were just as excited to let us know what you think.